FMG Life Sim - Custom Characters Supporter Edition
Gain Early Access to the beta of the FMG Life Sim Custom Characters update while supporting development of the project!
Full list of additions:
- Added character creator with ability to set starting stats, character potentials, character perks, and character curses.
- Added functionality for all current perks and curses.
Scaling Perks:
Gifted, Easy Gainer, Fast Learner, Adaptive Reactions, Adaptive Metabolism, Adaptive Tendons.
These will boost experience for all/muscle/intelligence/reaction/endurance/flexibility experience respectively.
Nonscaling Perks:
Alchemical Sensitivity - Character receives double the bonus or penalty from drinking a potion
Magical Sensitivity - Character receives double the bonus from amulets and focusing lasers
Observant - Character receives +10 effective luck during activities with a chance to find items
Scaling Curses: Cursed, Hard Gainer, Slow Learner, Maladaptive Metabolism, Maladaptive Tendons
These are the curse equivalent of the scaling perks, each level will reduce experience gained for all/muscle/intelligence/reaction/endurance/flexibility respectively.
Nonscaling Curses:
Magicless - Character receives no effect from amulets or focusing lasers.
Alchemical Nonresponder - Character receives no effect from potions.
Ignorant - Character receives -10 effective luck during activities with a chance to find items
- Added new Ritualist art and description for Girlfriend Muscle Level 28
- Added Girlfriend potential caps to Level Up code
- Added ability to buy Observant, Magical Sensitivity, and Alchemical Sensitivity at Dr. Chance's.
- Added ability to buy Scaling perks at Dr. Chance's
- Depreciated old 'evolutions' at Chance's (Gifted scaling perk effectively does same thing)
- Changed non-custom character Default and True Schmo scenarios to use scaling perks correctly instead of old depreciated background perks.
- Added Chaos potion that grants drinker a random perk or curse. Should appear in loot and daily potion shop lists. Available in debug room.
- Game now checks at the start of each passage to see if a character has levels or ownership of both a corresponding perk and curse, then cancels them out. (For example, a character with both Observant and Ignorant loses both. A character with Level 1 Fast Learner and Level 1 Slow Learner loses both. A character with Level 3 Easy Gainer and Level 1 Hard Gainer loses 1 level of Easy Gainer.) When this happens a note is pushed to the footer of the screen.
- Changed Excellent Evolution Potion to grant or upgrade a random perk
- Player can now also drink Evolution potions
- Changed Solarsynthesis and Lunarsynthesis to now be considered Non-scaling perks (removed from the old 'Perks' array). As such they are now selectable in the custom character screen, and can be gained from the potions mentioned above.
- Fixed Solarsynthesis and Lunarsynthesis to work during more activities, and to function when characters are separated.
- Added first iteration of a new NPC/store: Edith's Exchange. Available at the Shopping Center, Edith can give one character a perk in exchange for another to receive a corresponding curse. Currently costs half as much to buy upgrades as Chance's, but this price may be altered later. More dialogues/interactions/etc with Edith will likely come in future updates focused on NPCs.
- Implemented Standing Leg Split scene using the image "LS" in the Scenes folder. Now triggers when Girlfriend has muscle level 11 - 16, and at least 10 flexibility.
- Added Non-Scaling Perks and Curses to the Test Room
- Added Scaling Perks and Curses to the Test Room
- Implemented the initial iteration of the Custom Character opening scene. It's currently simple, but has changing dialogue based on: Girlfriend Strength, Characters Height Difference, Characters Muscle Difference, Girlfriend Persona, Girlfriend Intelligence, Girlfriend Endurance, and Girlfriend Flexibility.
- Future updates will have additional upgrades for this opening scene such as art, references to the GF's potential stats and perks/curses, along with more references to the player.
- Added dark/light mode toggle available in the Settings tab on the left side of the screen
- Removed old fullscreen button because the macro was not working with light mode. Manual fullscreen with F11 still functions with it perfectly fine however
- Added Stat Potentials to Test Room
- Added Character Stat Potentials to Character Stats page
- Added a check to the bottom of each passage that checks if any character is above their potential in a stat, and resets the stat to their potential if it's higher.
- Added potential caps to nightmare collar
- Added new check on potion screen that prevents characters at their stat potential caps from drinking corresponding potions
- Added potential caps to sleeping with amulets on
- Added ability to change Player XP Requirement growth rate (same as the previously labeled 'Girlfriend Improvement Rate')
- Relabeled 'Girlfriend Improvement Rate') to 'Girlfriend XP Requirement Growth Rate' for better clarification. Moved Girlfriend XP Growth Rate to the Advanced Options area for Default scenarios.
- Added the Player and Girlfriend XP Requirement growth rate options to Test Room
- Characters at their height potential can no longer buy limb-lengthening surgery at Chance's
- Added ability to buy increases to characters' potentials at Chance's
- Added Point Buy system for Custom Characters
- Select from 8 different 'difficulties' for both Stats and Perks on each character. (Unlimited 'difficulty' is unlocked from the start for Supporter/Patreon editions, but requires the game to be completed like the Test Room in Public versions)
- Cleaned up some issues with Both Characters using the Punching Bag
- Should no longer be possible to enter the Bodybuilding competition multiple times in one day
- Nightmare Collar should properly lose charges during Bodybuilding Competition now
Life Sim Custom Characters Supporter Edition